Here is a collection of 15 portrait light studies based on movies / games shots. The goal was to understand different light setups, "obsessively" look at all the small details and try to reproduce the shot as closely as possible in UE 4.27, using the MetaHuman demo scene.
I was pretty much blown away the first time I saw these studies (can't recall the artist who did these unfortunately) : https://www.youtube.com/watch?v=AOf77Xm-imA&ab_channel=Prod.LucasMendes
So thought I'd do my own! Hope you enjoy!
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Here is a list of all the movies/series and games I used as reference:
La La Land, The Last of Us Part II, Arrival, Joker, Blade Runner 2049, Edge of Tomorrow, Moonlight, Sicario, Whiplash, Arcane, John Wick, Fight Club and Seven.
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Link to Metahuman Creator : https://www.unrealengine.com/en-US/metahuman-creator